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Syntax: setmaster IP address 1 IP address IP address 7. Note: It is possible to link a single server to as many as 7 masters. By linking the server to a master the master will add the server to a general list of all servers. Masters are then queried by server browser programs such as GameSpy to retrieve a list of game servers. The server will also send a heartbeat to the master once in a while to inform the master that the server is still alive and to prevent the master from removing the server from the list.

Currently this command when executed without a master IP tries to register itself with the id Software Master at Example: setmaster Description: Toggle the display of clamping information which relates to network performance. Note: It is possible to increase the frame rate on slower computers by decreasing the size of the game screen. Note: The size of the game screen will impact the frame rate, so it is advisable not to make the screen too large or performance will suffer.

Values: 0 – Easy difficulty. Note: This command will display the names of all the players on the server and the skins that they are wearing. This command will also reinitialize the skins and reload them. Syntax: sky skyname rotate x-axis y-axis z-axis. Note: The skyname parameter specifies the first part of the filename for loading all the sky files.

There are six sky files to load in total, they are the name of sky followed by the position. The following positions exist for a sky, dn down , up up , ft front , bk back , lf left , and rt right. The rotation parameter sets how fast the sky should turn in degree-per-second. It is possible to specify a negative value to make the sky rotate in the opposite direction. The last three parameters are basically toggles with possible settings of 0 or 1 which specify on which axis should the sky turn.

By default the sky spins on the z-axis. Note: This command will shutdown the sound system, reinitialize all the sound settings, restart the sound system, and then reload all the sound files.

This command is necessary when making changes to the sound parameters for the sound system which require reinitialization, such as changing the sound samples which used a different sampling rate.

Note: This command will display information such as the directory where sound files are stored, if the sound system is in stereo mode, the sampling rate for the sound system, the speed in hertz that the sound system is initialized in, and the memory location of the DMA buffer.

Note: This command will list all the loaded sound files along with information about each sound file. There are four columns in the display. The first column has two possible values, no value, or a value of L loop which signifies that the sound is looping. The second column describes the sound as either 8b 8-bit, or 16b bit sampling.

The third column displays the size of the sound file. The fourth column displays the path and filename of the sound file. Note: If this variable is set to 1 the player will turn into a spectator if already in the game, or enter the server as a spectator on the next connection. If this variable is set to a string then the player will enter the server as a spectator and provide the necessary password to enter the server.

Note: If this variable is set to the string none then anybody can enter the server as a spectator without a password, this is in order to allow the usage of rcon to reset the password. Note: The status output displays the name of the map currently running. There is also a list of all clients currently connected to the server.

The first column named num displays the client’s userid number. The second column named score displays the frag count. The third column named address displays the IP address of the client.

The fourth column named name displays the game name of the player. Note: This command is useful if any sounds do not correctly finish up and end up looping themselves for no reason. Description: This command can be used as a replacement for the impulse command of Quake. With this command you can send commands directly to the server but only if you do it from rcon or from the server’s console. This is a very useful command for admins who like to hack the game source and add their own little commands.

List: addip ip address – Add an IP address to the banlist. Note: Normally this variable is set to 0 and players have no control of their velocity when in air.

If this variable is increased then players will be able to control their velocities in mid-air allowing them more control of their movement.

If you wish to make the air control the same as in Quake and QuakeWorld then you should set this variable to a value of This variable is ignored for single-player and cooperative games.

Description: Toggle the enforcing of time measurements between the client and the server. Description: Toggle the display of the number of surfaces which could not be rendered.

Note: If this toggle is enabled the game will not extrapolate any frames to keep the game speed constant. It will play a single frame only once thus increasing the overall speed of the game. If this toggle is enabled and a demo is played back the game will report the frames-per-second rate for that demo. Note: If this toggle is enabled the time graph will show the information displaying the compression and expansion of game time to in order to keep the overall game time constant.

Note: If no packets are sent from the client to the server within that time range the server will disconnect the client from the game. Syntax: timerefresh timerefresh parameter. Note: When the command is used without any parameters the test is performed normally with the client actually seeing the screen turning the full degrees. If the command is executed with any type of a parameter, a letter, a number, a character, then the test is performed in memory only without drawing the output on the screen.

This command will calculate the frame-per-second rate by turning the player degrees and showing exactly frames as fast as possible. Example: timerefresh timerefresh 1 timerefresh foo. Note: This command is performs the same identical action as the toggleconsole command. Note: This command is performs the same identical action as the togglechat command.

Note: This command will remove any commands which are bound to key, in effect making this key functionless. Please consult the bind command for a list of all possible key names. Also, consult the bindlist command to receive a listing of all currently bound keys.

This command is useful if a key has been bound by accident and it’s function is no longer needed. Be very careful about using this command, since you will lose all bindings and functions outside of the console. Also, this command should be used by people who write scripts to remove any unwanted bindings before setting up personal bindings. Note: This command can be used to setup individual key bindings which would use items with the press of a key.

This command is also used when using keys to select weapons. Also, this command is able to use the item from the player’s inventory without have the player perselect the item with the invnext or invprev commands. List: bfg10k – BFG10K. Note: This command will display all the personal information about the client. This command displays all the variables and their values which have the U user flag set. It is possible to create new variables which will show up when this executed by turning on the appropriate flag with the set command.

Note: This command is used if there is a problem with the video system or video settings have been changed and need the video system to be restarted. This command is also used when switching between different video system. Note: There are four values which are displayed. The first value is the x-axis location. The second value is the y-axis location. The third value is the z-axis location which is the current elevation. The fourth value is the x-axis angle which the player is facing.

Note: This command is mostly used when creating complex sets of commands and aliases. Some commands cannot be executed in the same game tic, so this command allows a space in time between executing different commands. Be warned though, the time of the command varies from system to system based on the CPU speed. It is a very bad idea to use the command to time things using human time, and using more than one command in alias is quite unwise.

Remember, the time of the command is different for each system. Description: Make the player character display a hand gesture to other players on the server. Note: This command is best used to make fast and quiet gestures to other players. It can be used on enemy players to piss them off. It can also be used with team players to make silent and fast hand gestures to dictate strategy, kind of like milliary hand signals. List: 0 – Flipoff. Note: This command will bring up the weapon that was carried right before the weapon currently being carried.

It will not go backwards in the history of weapons that the player has selected. If it is executed multiple times, it will toggle between the two last weapons carried. Note: The weapon that the command will switch to is based a predefined order set by the game.

Description: The amount of time in minutes before a frozen character is removed from the map. This section identifies all parties to whom due credit or thanks. All the people below deserve full recognition for the work that they did contributing to this document. If I by any chance missed a name please inform me so that I can put it in to give you due credit.

You, The Reader I would also like to thank all the readers of this document because they are the ones who ensure that we, the authors, have the strength to go on and produce our works. How much would our work be worth if nobody would ever read it or look at it? Daniel “Prog” Rinehart I would like to thank Prog for his work on the Quake Console Commands document which was the first one of it’s kind.

Prog was the first pioneer who ventured into the depths of the console and dared to document it. Their use of the console for a game was a wonderful idea which has created a whole new way to customize the game. PlanetQuake I would like to thank all of the people at PlanetQuake and the PlanetQuake staff who have given us great support for displaying our work on their site.

They have the 1 Quake site in the whole community and we’re proud to be a part of it. Mondain Thanks to Mondain for noting the definition of the public command. Monkey Thanks to Monkey for noting that grenades was missing from the list within the definition of the use command. C Thanks to Mr. C for his help with the link command. C showed me a demonstration of this command by changing the location of the game maps. I was not able to get the correct result due to being unsupported in the 3Dfx version.

Rune Hansen Thanks to Rune for noting the continuous console logging setting of logfile. Rune searched everywhere for a way that he could monitor his dedicated server remotely, and came across this setting. Leo Davidson Thanks to Leo for noting the missing Power Shield entry within the use command in the old document. NetDweller Thanks to NetDweller for all of his proofreading help in the old document. Not to mention his help with a good number of commands by introducing some of their definitions and helping me test the others.

Gnomon remembered that Brian Hook defined setenv in his. Though I have stumbled across this a few times before, I was reminded that I needed to add more detail to the two commands.

Moize Thanks for finding the missing cells value for the give command. Arno Fortelny Thanks for finding out that the gamedir command was missing. Brian Tuggle Thanks for finding out the meaning of the sv command. Pierre-Yves Boulanger Thanks for the description of the cmd putaway command and for spelling error fixes. Steve “Rastaf” Taylor Thaks for find the missing cells item from the drop command.

Jason Spears Jason saw the omission for the description of the port command. Version Information December 3, Updated the document due to the Quake 2 v3.

Added the needpass variable. Updated the logfile variable with new settings. Added the description to the port command. Thanks to keen eyes of Jason Spears who saw the omission. November 6, New legal terms for this document. This should be the last such update because I think I solved all of the previous problems with HTML and the correct display of this document. Added my email address to the Abstract section.

It was been removed long time ago because of too many emails, and I hope that this isn’t the case this time. Updated the HTML 4. Added HTML meta information to each document to include all necessary header information to help search engines. Changed the formatting for the lists of commands and parameters from heading section based formatting into definition list formatting with each command or parameter being the definition term and the fields being the definition data.

Changed the usage of bold and italic stylistic markup in order to facilitate better display of this document in browsers which do not support Cascading Style Sheets. Updated the document because of Quake 2 v3. Updated commands: password. July 20, I have removed my email address from this document because I was getting unwanted emails.

If you want to contact me, go to my web site. July 16, Used a spellchecker on this document, after all that time. Changed the internal HTML style for indentations and also to space out the fields for easier reading.

Added subsection 6. Trademarks in the 6. Legal section to take care of any trademark legalities. Added a copyright notice to the Abstract section along with a short description about this document.

Added descriptions to commands: cmd putaway. Added Pierre-Yves Boulanger to the Thanks list. Added the cells item to the drop command, thanks to Steve “Rastaf” Taylor. Fixed the default value for the rate command.

Fixed the sv command listing. Removed the Capture the Flag settings from the dmflags command. July 3, Updated the document because of Quake 2 v3. June 17, Updated the nextserver variable to show how it’s used in looping demos. June 9, Modified the document because of the site redesign.

Revised parts of the Legal section to enforce stricter standards for the display and distribution of this document. Added descriptions for all of the commands which were previously unidentified. Removed the Unidentified Commands section because all of the commands have been identified. Added the missing mailto: designations to all of the email links that were missing them. Added the missing cells item to the give command value list thanks to Moize.

Added the missing gamedir variable, thanks to Arno Fortelny. Added an explanation to the sv command thanks to Brian Tuggle. Added the explanation for the serverrecord command. May 23, Changed the HTML formatting that was used to display the fields for each of the console commands. This new style will conserve a lot more space.

March 25, Made a few stylistic changes and added a couple of fields to the Abstract section. Revised indexes. Revised dmflags to list new options. Contact us. Access 1 Enterprise plugin with your Pro account Install plugin. Need another Enterprise plugin? Upgrade to Grafana Pro to access 1 Enterprise plugin Upgrade and install.

Sign up to receive occasional product news and updates:. Dependencies Grafana. Developer Altinity. Links GitHub. Free Forever plan: 10, series metrics day retention 50 GB of logs and traces 3 team members. Latest webinars Register. Data Source. Overview Installation Related content. Altinity Grafana datasource plugin for ClickHouse grafana Grafana 4. Initially plugin developed by Vertamedia, maintaned by Altinity since Quick start Grafana 7. Limit concurrency and execution time for requests from Grafana as shown here to prevent ClickHouse overloading from Grafana.

Protection against request bursts for dashboards with numerous graphs. CHProxy allows queueing requests and execute them sequentially. Response caching for the most frequent queries as shown here. Hint – if you need to cache requests like last 24h where timestamp changes constantly then try to use Round option at Raw Editor Query setup Query setup interface: First row FROM contains two options: database and table.

Use it in queries or query variables as Since ad-hoc applies automatically only to outer queries the macros can be used for filtering in inner queries. Alerts support To enable alerts open “alerts” tab in panel, and define alert expression as described on grafana. Please choose the required template variables values for your alerts in UI dropdown, ensure values properly rendered in “Generated SQL” maybe need change SQL queries in query editor and save a whole dashboard to the Grafana server WARNING: Test alert button doesn’t save a current state of alert rules to a backend part of the plugin.

FAQ Why time series last point is not the real last point? Which table schema used in SQL query examples? Contributing If you have any idea for an improvement or found a bug do not hesitate to open an issue or submit a pull request.

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SendAsync “Hello World2” ; await Task. Delay ; await client. CloseAsync ; await Task. Delay ; Debug. Example 6. File: WebSocketClientTests. True context. Example 7.

SendAsync “Hello World2” ; Debug. Example 8. File: MainWindow. IsNullOrEmpty host. Example 9. File: LoginPage. Loading “Connecting Gradient ; if String. IsNullOrEmpty username. Text String. IsNullOrEmpty password. WriteLine “Websocket Opening OpenAsync webSocketUrl. WriteLine ex. ToString ; Debug. Example File: StressTest.

Wait new TimeSpan 0, 0, ; Assert. AreEqual 0, countdownEvent. File: Program. IsText Console. Wait ; Console. ReadLine ; while! IsWebSocketRequest ; Assert. Equal “alpha, bravo, charlie”, context. Add “alpha” ; client. Add “bravo” ; client. Equal “Bravo”, clientSocket. File: UnitTest1. Delay ; Assert. None ; Assert. True result. EndOfMessage ; Assert. Equal 0, result. Count ; Assert.



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